Typical

Typical was coded for Horizon easterparty held in Varby, Sweden 1990. The demo was ment to be released there as well, but the final version wasn't finished there so the demo was released a month or so after the party. It actually had part in the competition but was disqualified for that particular purpose that it wasn't released there. Anyhow it finished fifth in the voting eventhough it was announced before hand that the demo will be disqualified. Coding in this demo was done by Sam, TNT, Control and Pi.

Before the demo really starts there is an upscroller for the notes to the demo and information about spreading it. This scroller and the loader for the demo was coded by TNT. In the loader there is always a music piece playing in the back and at some loads there is also a realtime drawn line vector object rotating on screen.

The real introduction starts after that scroller. There are some text and logos introducing the demo creators. The whole introduction is a design part so there is nothing much to comment on the coding side. The first part starts pretty much right after the introduction ends. The part itself contains an (almost) unlimited tech tech on some graphics drawn by TLB. The routine runs in every frame naturally. The routine was first of its kind ever released on C-64 and it was coded by Sam.

The following part includes a sinus scroller with a two-color font. Sinus scrollers on C-64 were very limited and small in size before this. This routine holds letters with height of over 20 pixels and the width of the scroll area was almost the screen width. The method used here is almost the same as the one in the second last part of poor - though some modifications have to be naturally added. There is also a logo in the lower part of the screen that was drawn by some of our Norweigian members we had at time. The font in the scroller was drawn by Sam, who coded the part too. Everything runs naturally in every frame in this part.

The third part has two nice routines. At first there is a logo stretching and flipping over its axis (which is a horizontal line at the height of vertical midpoint of the logo) with different flip angles at every eight pixels. In the middle of the screen there is a scroller with multicolor font. In the lower part of the screen there is a zooming logo which zooms in the beat of the music which, by the way, was composed by JCH. In the zoom the logo is a bit rounded while it is zooming out.

The next part features a logo that is flipping over its axis (this time the axis is a vertical line at the width of horizontal midpoint of the logo). The flipping has different angles at every single pixel. The logo is multicolored and is almost the height of the whole screen, there is only room for a small scroller in the lowest line of the screen. The fantastic music was composed by Moz(ic)art.

The fifth part is a regular plotterpart with lots of dots. There is only a scroller in the lowest line of the screen, just like in the previous part. The part is only ment to broke the former record of dots running in every frame so there's nothing more to it. The great music in the part was composed by Maniacs of Noise and the coding itself was done by Sam.

The next part is really probably the most original one in the demo. Coding in the part was again done by Sam and it has a routine that tech-techs vertical rasterbars holding four colors as they move over each other. This one should really be seen in order to understand what it looks like. There's a text flasher in the lower part of the screen. The part naturally runs in every frame.

The last screen of the demo contains a dxycp (different x and y character positioning) scroller that has nice sinus movements. The scroll is updated every frame and looks really smooth with characters allowed to leave the screen and then enter back again in contrast to the routines most people were releasing at the time. There is a logo in the upper part of the screen which was constructed by CLF of Origo. There's also a multicolor scroller in the middle of the screen. The music was composed by Reyn Ouwehand and programming by Sam.