Poor
was released at Dominators and Upfront christmas/new year party held
in Denmark, december 1989. Poor was a part of co-operation between Origo and
Beyond Force. Origo's parts were released under label Biascrusher. This text
is about Beyond Force's contribution to the demo. Coding in Poor was done
by Sam, Solomon, Hazor, RSB, Pi and Control.
The
introduction features a Beyond logo and a flying matt that is moving
in a circular path in yz-plane lapping the logo. The matt itself looks like
a chessplane with white and red squares. The logo is one colored but that
color is changed at every rasterline. There's also a big scroller in the
lower part of the screen. Coding in the introduction was done by Sam, the
scroller font by Drive and the 'popcorn' remix was composed by the legendary
Rock of Finnish Gold.
The
second part contains an animated multicolor sinuslogo on the lower part of
the screen but the main thing in the part is the routine in the upper part of
the screen. The routine draws some different figures in the upper half area
that have been drawn with mouse before hand. So it looks like someone was
drawing these figures on the screen while the demo continues. It differs a
bit of the normal demo standard because of its original idea. The coding
in this part was done by Control and Pi. There is also a scroller in the
middle. The music was composed by Johannes Bjerregaard.
Next
up is a green shaded field that looks a bit like electrical potential
field. The field is slowly changing and it is implemented with the famous
riffs shading method. There is also a scroller with a small font in the
lower border. Main programming is done by Solomon and some finishing including
the scroller was done by Hazor.
The
fourth part includes another routine based on a new idea. This time it
is coded by RSB (Revolutionary Singing Bitkiller or Bitwizard depending on
the source). At the time this demo was released tech-tech routines were
pretty popular. RSB has probably got his idea from these tech-tech routines
and improvised a bit as the result is a kind of tech-tech that flexes
horizontally. Actually only thing common with the tech-tech and RSB's
routine is looks - they look a bit same. So it is in fact a horizontal flexer
flexing independently on every single rasterline. There's also a dycp
scroller in the part and a text flasher on the lower part of the screen.
Music in this part was composed by JCH.
The
part followed by that is also coded by RSB and it is the latest piece
of code RSB has released on C-64. The part features two effects. The first
one is on the upper part of the screen and is a smooth logo switcher -
a sinusoidal line moving horizontally separating two different logos on both
sides of the line. The other effect is a picture changer in the bottom of
the screen. The pictures change with a technique that lowers the resolution
of the picture so low that it becomes a single big pixel and then it
heightens the resolution back and the viewer can notice that the picture
has changed. Very famous music in the part was composed by Maniacs of Noise.
The
sixth part is a bob-part. By the way a bob here is a small ball (in
an area covering 8x8 pixels). There are many different movements and curves
that move these bobs. There's a funny fade from low-resolution coordinates
and low-resolution bobs to high-resolution coordinates and bobs. The part
seems really nothing special now in 1997, but at the time bobs were pretty
rare. The programming was done by Control and Pi. In case your browser
supports java, you can view imitation of the original routine right
on the side of this text.
The
seventh part has a kind of a 3d-scroller with a 3-pixel wide font (!).
The scroller is an upscroller that starts from the lowest part of the screen
and is widest there and then it starts to shrink while moving towards the
center area of the screen and then widening back to the width it had in the
lowest point. So the impression is that the upscroller goes farther and
farther away from the point it starts and then move back closer smoothly.
Also the height of the letters is scaled as they move farther away while
scrolling. The letters are colored with some rastercolors that are naturally
flexing depending on the distance measured from the viewer. The part was
coded by Sam with the nice tune by Rock of Finnish Gold.
The
following part is probably one of the best in the demo and it includes
two different colored logos saying 'Beyond' and 'Force' moving in a sinus
going over each other. In top of this there is a real tech-tech on it. The
logos are really big in C-64 standards. In fact so big that unrolled loops
wouldn't be enough to create all the graphics in the logos in every frame.
The trick here is to update the horizontal borderlines of the logos and let
the inside of the logo be the contents of the previous calculated frame. So
the idea is a bit like delta fill occasionally used in the filled vectors
nowadays. There is on top of this a real big multicolor scroller in the lower
part of the screen and it doesn't even use vsp (the trick that is used on
c-64 to reduce dramatically the speed of scrolling, especially when the
scrollers are in bitmap or otherwise are very big). So in fact a huge
portion of rastertime is consumed scrolling the text. This furthermore
emphasizes the speed of the sinuslogo routine. The font in the scroller
was made by the Ruling Company. The classic music was composed by
Moz(ic)art. Programming was done by Sam.
The
last part is a traditional starfield with stars appearing first from the
middle of the screen and then departing towards the sides until totally
disappearing from the screen. There is also a text area moving around the
screen with flexing text. All the characters in the text are flexing
independently of each other. The part was coded by Sam.
|