Attack
of Stubidos was released at Byterapers, Scoopex Finland and
Bloodsuckers party held in Parikkala, Finland, August 1991. The demo
won the demo competition at the party and was coded by Gremlin and
Xentrix. Though we have to admit that there were only like five
contributions in the demo competition.
The
introduction is nothing special. There is a textflasher on the top of the
screen and some sprites saying 'beyond' moving over them. On the lower
part of the screen there is a picture changer which switches from one picture
to another by replacing a pixel of the former picture with a pixel from new
picture slowly a small portion of picture at time. The animation frames
are calculated while the former picture is shown and can be viewed, so
the calculating process doesn't take much time (as it shouldn't as it is
a pretty simple algorithm). The introduction was coded by Gremlin and the
music was composed by Laxity.
In
the second part there is a parallax effect that is stretched to the limit.
There are three moving fields scrolling over each other (well one of them is
in sprites) and one field staying still. This part features nothing much more
but there is in fact a lot of unused rastertime. In the lower part of the
screen there is some text like credits. The part was programmed by Xentrix
and remains as the only part he ever coded in any Beyond Force demo.
The
third part contains a circlescroller made with bobs - only this time the
circle is in yz-plane and the scrolltext letter normal is pointing out of
origo and perpendicular to x-axis. There are over hundred bobs (though some
of them are sprites) that make a scroller. There is also a logo in the lower
part of the screen and it is drawn by Max. The fabolous music is composed
by Skyline Technics of Horizon. Programming was done by Gremlin.
In
the fourth part there is a whole new kind of a routine on C-64. Anyway,
the idea came from Amiga so it's not all new though the routine has to be
made on C-64 in a whole new way. The routine itself is a kind of a plasm
with only four colors and stretching veritcally with weird double sinuses.
The implementation requires using the famous D011 trick that scrolls the
screen lines down and makes it possible to change the screen memory values
on the same text line which isn't just as easy as changing the memory values
at every rasterline (if you don't believe it - just try!). Additionally,
there is a scroller in the lowest line of the screen which only appears to
be the last line of the screen since the drawing of the text lines has been
delayed for the most part of the screen where the plasm effect is. The
routines naturally run in every frame. Music in this part was composed by
Zardax of Origo Dreamline. Coding work was done by Gremlin.
The
last part of the demo features a real vector scroller consisting of normal
dots. The scroller rotates over x-axis and z-axis and includes a zoomer.
Rotating over the x-axis is optimised due to all calculated dots lying in
the xy-plane. There are about 70 dots still calculated and drawn in every
frame. There is a logo in the lower part of the screen which was drawn by
Napalm and in the middle of the screen there is a normal 8x8 pixel scroller.
The music in the part was done by Jeroen Tel of Maniacs of Noise. Demo
programming by Gremlin.
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